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Insights: mrdoob/three.js
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1 Release published by 1 person
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r178
published
Jun 30, 2025
26 Pull requests merged by 13 people
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Examples: Improve AA approach in WebGPU water demo.
#31354 merged
Jul 3, 2025 -
TSL:
viewportTexture()
cacheFramebufferTexture
according toRenderTarget
#31343 merged
Jul 2, 2025 -
RoomEnvironment: Set emissiveIntensity instead
#31348 merged
Jul 2, 2025 -
RapierPhysics: Support RoundedBoxGeometry
#31351 merged
Jul 2, 2025 -
WebGPUUtils: Ensure sample count is valid
#31352 merged
Jul 2, 2025 -
LightProbeGenerator: Support
FloatType
infromCubeRenderTarget()
.#31349 merged
Jul 1, 2025 -
RoundedBoxGeometry: add type, parameters and toJSON
#31340 merged
Jul 1, 2025 -
HTMLMesh: Add support for email and password inputs.
#31345 merged
Jul 1, 2025 -
Docs: Clean up Korean translation
#31344 merged
Jul 1, 2025 -
Loader: Add
abort()
.#31276 merged
Jun 30, 2025 -
Editor: Fix crash when geometry lacks position attribute.
#31334 merged
Jun 30, 2025 -
WebGPURenderer: Compute Texture 3D Example
#31337 merged
Jun 30, 2025 -
WebGPUBackend: Allow Storage Buffer on Index Attribute
#31335 merged
Jun 30, 2025 -
Examples: Clean up.
#31336 merged
Jun 30, 2025 -
Update dependency rollup to v4.44.1
#31333 merged
Jun 29, 2025 -
Update github/codeql-action digest to 39edc49
#31332 merged
Jun 29, 2025 -
Manual: Correct some typos.
#31331 merged
Jun 29, 2025 -
TSL Transpiler: Introduce
WGSLEncoder
#31329 merged
Jun 29, 2025 -
TSLCore: Use
node.nodeType
instead ofsafeGetNodeType()
#31328 merged
Jun 28, 2025 -
WebGPURenderer: Restore
isSampledTexture3D
binding check#31327 merged
Jun 28, 2025 -
Examples: Add window resize event for webgl_geometry_extrude_shapes.html
#31324 merged
Jun 28, 2025 -
WebGPUConstants: Add Missing Features
#31323 merged
Jun 28, 2025 -
TSL Transpiler: Introduce
Linker
and improvements#31314 merged
Jun 27, 2025 -
Examples: Improve lottie example
#31321 merged
Jun 27, 2025 -
WebGLRenderer: Correctly restore render target during transmission pass.
#31320 merged
Jun 27, 2025 -
RoundedBoxGeometry: Fix parameters of the parent class
#31319 merged
Jun 27, 2025
9 Pull requests opened by 8 people
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Sort by updated time feature for examples page
#31339 opened
Jun 30, 2025 -
Normal.js: Improve JSDoc
#31341 opened
Jun 30, 2025 -
Add FluidSim class for fluid simulation
#31342 opened
Jun 30, 2025 -
TransformControls: introduce scaleFromEdge property
#31346 opened
Jul 1, 2025 -
ViewHelper: Customize the viewport size and fix `renderer.autoClear` settings
#31355 opened
Jul 2, 2025 -
Examples: Add `DepthSavePass` and depth texture tools
#31360 opened
Jul 3, 2025 -
TSL: Add MRT support for `traaPass()`
#31361 opened
Jul 3, 2025 -
Examples: Use onLoad in webgpu_materials.html
#31362 opened
Jul 4, 2025 -
Nodes: Inject shader name into shader
#31363 opened
Jul 4, 2025
8 Issues closed by 3 people
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Node 22 support
#31359 closed
Jul 3, 2025 -
Recalculate extrude geometry
#31356 closed
Jul 2, 2025 -
LightProbeGenerator: Does not work with EXR files, only HDR
#31347 closed
Jul 1, 2025 -
Ability to cancel ongoing HTTP requests in loaders
#20705 closed
Jun 30, 2025 -
ExtrudeGeometry: Custom `uv` coordinates examples.
#31312 closed
Jun 29, 2025 -
Stop using Exceptions for flow-control?
#31306 closed
Jun 28, 2025 -
Transpiler - Double Type Conversion
#31274 closed
Jun 27, 2025 -
Transmissive Material Causes Incorrect CubeCamera Output
#31318 closed
Jun 27, 2025
7 Issues opened by 6 people
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Discussion: Color Class Methods
#31357 opened
Jul 2, 2025 -
PointNodeMaterial: Size Differs from WebGL PointsMaterial
#31353 opened
Jul 1, 2025 -
Error in PBR materials
#31350 opened
Jul 1, 2025 -
Limit buffer geometry updates
#31338 opened
Jun 30, 2025 -
ProjectorLight : VideoTexture projected on multiple meshes fails with multiple "Destroyed texture" warnings
#31330 opened
Jun 29, 2025 -
TSL: setLayout out/inout parameter not working in custom TSL Fn
#31326 opened
Jun 28, 2025 -
TSL: setLayout breaks uniforms in custom Fn
#31325 opened
Jun 28, 2025
71 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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TSL: Cannot Assign Arrays Conditionally in TSL
#31308 commented on
Jun 27, 2025 • 0 new comments -
TSL: Layouts - Add array support to inputs declaration
#31309 commented on
Jun 27, 2025 • 0 new comments -
WebGLRenderer: Add support for Node Materials
#30185 commented on
Jun 27, 2025 • 0 new comments -
TSL Roadmap
#30849 commented on
Jun 28, 2025 • 0 new comments -
Support shadow mapping with reverse Z
#29770 commented on
Jun 29, 2025 • 0 new comments -
Scene: background, fog and shadow.
#17420 commented on
Jun 30, 2025 • 0 new comments -
feature request: transform origin (or "pivot point")
#15965 commented on
Jun 30, 2025 • 0 new comments -
Light Probe interpolation using Tetrahedral Tesselations
#16228 commented on
Jun 30, 2025 • 0 new comments -
Require media licenses
#23089 commented on
Jun 30, 2025 • 0 new comments -
Animation jump when timeScale changes sign in the first loop when using LoopPingPong mode
#19151 commented on
Jun 30, 2025 • 0 new comments -
MeshPhysicalMaterial should use the thin surface model when thickness is zero
#23448 commented on
Jun 30, 2025 • 0 new comments -
Incorrect normal map with material.side = THREE.BackSide + vertex tangents
#25701 commented on
Jun 30, 2025 • 0 new comments -
HTMLMesh: hover on button elements in VR
#25927 commented on
Jun 30, 2025 • 0 new comments -
USDZLoader: Invalid zip file when parsing usd file
#26171 commented on
Jun 30, 2025 • 0 new comments -
WebGPURenderer: Increase performance
#26673 commented on
Jun 30, 2025 • 0 new comments -
Scene: Lighting does not work if environment map has dimensions < 64 pixels
#27716 commented on
Jun 30, 2025 • 0 new comments -
Incorrect normal map with material.side = THREE.DoubleSide + flatShading = true
#26788 commented on
Jun 30, 2025 • 0 new comments -
Frustum: IntersectsBox function can produce incorrect results
#27756 commented on
Jun 30, 2025 • 0 new comments -
Raycaster.setFromCamera: Position the ray origin at near plane rather than camera origin
#28026 commented on
Jun 30, 2025 • 0 new comments -
WebGPURenderer with WebGPU Backend: Clear color is not set correctly
#29337 commented on
Jun 30, 2025 • 0 new comments -
WebGPURenderer: Concurrency issue.
#29497 commented on
Jun 30, 2025 • 0 new comments -
Playground: adding a texture and using it as "normal" slot input results in exceptions
#29650 commented on
Jun 30, 2025 • 0 new comments -
add a way to name uniform / texture
#30703 commented on
Jun 30, 2025 • 0 new comments -
KTX2Loader: Improve transcoder target format selection
#29745 commented on
Jun 30, 2025 • 0 new comments -
Support for WebGPU Compatibility Mode
#30725 commented on
Jun 30, 2025 • 0 new comments -
WebGPURenderer: Images with color-specific metadata produces different results in both backends.
#31132 commented on
Jun 30, 2025 • 0 new comments -
For reference: glTF Extension `KHR_gaussian_splatting` for 3DGS scene representation
#30101 commented on
Jul 1, 2025 • 0 new comments -
USDZExporter: export object hierarchy
#31235 commented on
Jul 1, 2025 • 0 new comments -
WebXR controllers disappear after interacting with controllers during paused session
#31278 commented on
Jul 1, 2025 • 0 new comments -
Add Shadows for Transparent Objects
#15999 commented on
Jun 30, 2025 • 0 new comments -
Suggestion: Default group render order to not overwrite existing group order
#18176 commented on
Jun 30, 2025 • 0 new comments -
Make layers apply recursively
#19012 commented on
Jun 30, 2025 • 0 new comments -
Group RenderOrder 1: Add RenderGroupItems to WebGLRenderLists
#19526 commented on
Jun 30, 2025 • 0 new comments -
Camera: Added fovMode
#19619 commented on
Jun 30, 2025 • 0 new comments -
Editor: Project assets management
#21369 commented on
Jun 30, 2025 • 0 new comments -
WebGLRenderer: add copyFramebufferToTexture3D()
#21734 commented on
Jun 30, 2025 • 0 new comments -
Object3D: Added rotateAroundWorldAxis()
#21813 commented on
Jun 30, 2025 • 0 new comments -
introduce Impostor and example
#22043 commented on
Jun 30, 2025 • 0 new comments -
WebGLRenderer: Add .renderShadowMap().
#23585 commented on
Jun 30, 2025 • 0 new comments -
added pointer events to HTMLMesh
#24259 commented on
Jun 30, 2025 • 0 new comments -
Fix line thresold on line raycast.
#24306 commented on
Jun 30, 2025 • 0 new comments -
FileLoader: Allow HTTP Range requests
#24580 commented on
Jun 30, 2025 • 0 new comments -
Create Option to Have Spotlights Use Rectangular Projection
#24589 commented on
Jun 30, 2025 • 0 new comments -
Matrix3: removed .scale(), .rotate(), and .translate()
#24733 commented on
Jun 30, 2025 • 0 new comments -
Apply fog before tonemapping and encoding
#26208 commented on
Jun 30, 2025 • 0 new comments -
Add support for skinning >4 bones per vertex with a bone weight texture
#26222 commented on
Jun 30, 2025 • 0 new comments -
(WIP) KTX2Loader: Add support for u8, f16, and f32 array and cube textures
#26642 commented on
Jun 30, 2025 • 0 new comments -
Apply fog before tonemapping and encoding
#26857 commented on
Jun 30, 2025 • 0 new comments -
WebGLRenderer: Support stenciling transmission buffer contents.
#26959 commented on
Jun 30, 2025 • 0 new comments -
Lights: Add shadowLimit property to PointLightShadow and SpotLightShadow
#27345 commented on
Jun 30, 2025 • 0 new comments -
LineMaterial: Write line segments with capsule depth
#27353 commented on
Jun 30, 2025 • 0 new comments -
RFC: WebGPURenderer prototype single uniform buffer update / pass
#27388 commented on
Jun 30, 2025 • 0 new comments -
WebGPURenderer: multiple canvas support
#27628 commented on
Jun 30, 2025 • 0 new comments -
WebGLRenderer: Tight morph target packing.
#27768 commented on
Jun 30, 2025 • 0 new comments -
TextGeometry changes and support in editor
#27931 commented on
Jun 30, 2025 • 0 new comments -
RapierPhysics: Rapier physics example Improvement
#28203 commented on
Jun 30, 2025 • 0 new comments -
WebGLRenderer: Proof of concept for copying transmission pass, improving rendering performance
#28423 commented on
Jun 30, 2025 • 0 new comments -
BatchedMesh: add support for points
#29030 commented on
Jun 30, 2025 • 0 new comments -
Replace HDR with UltraHDR
#29143 commented on
Jun 30, 2025 • 0 new comments -
WebGPURenderer: `recycleBuffer()` - reduce buffer creation overhead.
#29341 commented on
Jun 30, 2025 • 0 new comments -
InstancedPointsNodeMaterial: Add sizeAttenuation
#29491 commented on
Jun 30, 2025 • 0 new comments -
WebGPURenderer: Add HDR Support
#29573 commented on
Jun 30, 2025 • 0 new comments -
WebGLRenderer: Allow for copying textures from the canvas, remove copyFramebufferToTexture
#29772 commented on
Jun 30, 2025 • 0 new comments -
WebGPURenderer: PMREMGenerator - calculate blur weights and parameters once
#29900 commented on
Jun 30, 2025 • 0 new comments -
Examples - Update WebGPU Compute Water
#30440 commented on
Jun 30, 2025 • 0 new comments -
Editor: Added agent
#30761 commented on
Jun 30, 2025 • 0 new comments -
Docs: Add client-side redirect to new docs.
#30816 commented on
Jun 30, 2025 • 0 new comments -
Added new DevTools
#30870 commented on
Jun 30, 2025 • 0 new comments -
Native media Equirect layers creation
#31033 commented on
Jun 28, 2025 • 0 new comments -
GLTFLoader: Add support for importing single root files
#31112 commented on
Jul 4, 2025 • 0 new comments -
WebGLRenderer: Added HTMLTexture.
#31233 commented on
Jun 27, 2025 • 0 new comments