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Pull requests: bevyengine/bevy

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Pull requests list

Split bevy_camera out of bevy_render A-Rendering Drawing game state to the screen D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19949 opened Jul 4, 2025 by atlv24 Loading…
add must_use to register_component_hooks A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19945 opened Jul 4, 2025 by atlv24 Loading… 0.17
bevy_reflect: Introduce reflect_clone_and_take. A-Reflection Runtime information about types C-Performance A change motivated by improving speed, memory usage or compile times S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#19944 opened Jul 4, 2025 by nnethercote Loading…
refactor(mesh): move Mesh3d and Mesh2d into bevy_mesh
#19943 opened Jul 4, 2025 by atlv24 Loading…
Implement display for direction
#19942 opened Jul 4, 2025 by stevehello166 Loading…
Skip allocation of zero size meshes A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-WebGL2 Specific to the WebGL2 render API S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19938 opened Jul 3, 2025 by kerstop Loading…
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Observer trigger refactor A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19935 opened Jul 3, 2025 by Zeophlite Loading… 0.17
Optimize spawn_batch + relations A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#19932 opened Jul 3, 2025 by gwafotapa Loading…
bevy_reflect: Avoid trait bounds on non-generic types A-Reflection Runtime information about types C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times D-Macros Code that generates Rust code S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#19929 opened Jul 3, 2025 by nnethercote Loading…
Stop using AssetId in the AssetServer and use AssetIndex instead. A-Assets Load files from disk to use for things like images, models, and sounds C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19927 opened Jul 2, 2025 by andriyDev Loading…
Run RenderStartup in/before extract instead of after it. A-ECS Entities, components, systems, and events A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19926 opened Jul 2, 2025 by andriyDev Loading…
TilemapChunk single quad; TileData (color/visibility) A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19924 opened Jul 2, 2025 by ConnerPetzold Loading… 0.17
bevy_reflect: Use active_types instead of active_fields where appropriate A-Reflection Runtime information about types C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19922 opened Jul 2, 2025 by nnethercote Loading…
Use RenderStartup for bevy_solari. A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19918 opened Jul 2, 2025 by andriyDev Loading…
Spawn multiple chunks in the tilemap_chunk example A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Blocked This cannot move forward until something else changes
#19911 opened Jul 1, 2025 by kristoff3r Loading…
bevy_reflect: remove unnecessary const _ around TypePath impl A-Reflection Runtime information about types C-Performance A change motivated by improving speed, memory usage or compile times D-Macros Code that generates Rust code S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19902 opened Jul 1, 2025 by nnethercote Loading…
Use RenderStartup in bevy_ui. A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Blocked This cannot move forward until something else changes
#19901 opened Jul 1, 2025 by andriyDev Loading… 0.17
Upgrade to wgpu version 26.0 A-Rendering Drawing game state to the screen C-Dependencies A change to the crates that Bevy depends on D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#19868 opened Jun 29, 2025 by tychedelia Draft 0.17
Initial DLSS implementation A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#19864 opened Jun 29, 2025 by JMS55 Loading… 0.17
Change most RenderApp accesses to panics instead of silently doing nothing/half the work. A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#19856 opened Jun 29, 2025 by andriyDev Loading…
World::register_required_components updates bundles A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19852 opened Jun 28, 2025 by urben1680 Loading…
Create OnDeferred to allow hooking into every ApplyDeferred action. A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#19818 opened Jun 26, 2025 by andriyDev Loading…
Add support for wgpu::PipelineCache A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19809 opened Jun 25, 2025 by tychedelia Loading…
Add PipelineCompilationOptions to descriptors A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19808 opened Jun 25, 2025 by IceSentry Draft
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